Connected Creativity

Connected
Creativity*

A short tagline that captures what the game does — one sentence on how it makes creativity teachable through play.

 

A companion to the book

format

[ Two or three sentences describing the format — digital or physical, length of play, single or group, where it fits in a lesson. ]

audience

[ Business students in classroom use, educators running workshops, anyone curious about creative capacity. ]

connection

[ Which ARTFUL phases the game activates, and which book chapters it pairs with as a companion practice. ]

A look at how it plays.

Where it is,where it's going.

complete

Prototype

[ date ]

now

Playtesting

[ date ]

next

Beta

[ date ]

autumn 2026

Launch

With the book